As posted on PRWeb
We sat down with with Cal Newport to get a better understanding on his Symposium+Plus keynote speech, his new book "Deep Work" and the value it can have to the L&D industry.
Learning leaders TALK ABOUT SYMPOSIUM+PLUS
We asked the past two winners of the highly prestigious CLO of the Year Award to talk about what can be gained from attending Symposium+PLUS. Here’s what they had to say:
More than 60 awards will be presented to learning leaders and provider companies at a reception at the Fall CLO Symposium Plus in California.
We sat down with with Tasha Eurich to get a better understanding on her thoughts on self-awareness, her Symposium+Plus keynote speech and her new book "Insight."
We sat down with Dan Lyons to get a better understanding of his upcoming keynote speech at Symposium+PLUS, his new book “Disrupted” and what startups do differently that learning and talent professionals should adopt in their strategy.
Strategic move designed to create forums that are more conducive to open dialogue and networking for workforce development practitioners
Chicago, IL, June 05, 2017 -- In response to feedback from many senior leaders in workforce development, Chief Learning Officer magazine is eliminating the opportunity for non-sponsoring vendors to register for its industry-leading, education-focused live conferences and events.
Establishing a standard skills measurement system could make it easier for companies to source talent, but there are challenges and limitations to the practice.
The Colorado Community College System uses digital badges to display mastery of various skills needed in the manufacturing industry. These images, however, aren’t simply stitched onto a vest like a traditional badge; they intend to help people get jobs.
Game mechanics play a large role in how humans consume and remember information. Here’s why companies should integrate games in their leadership development.
Most children grow up playing board games, like Battleship, Monopoly and Clue, among others. For today’s workforce, mainly millennials, now the most populous generation in the workforce, those board games were supplemented with video games as well as mobile games, all of which provide peer-to-peer bonding along with enhanced learning opportunities thanks to the interactive nature of playing games. Most adults today play those same games with their kids — in addition to new technology-based games — for the same purpose. Games are a big part of our lives.